With the rise of the pandemic, we saw the increasing use of digital technology in the classroom. Distance Learning became prevalent, and children and parents resorted to smart devices to continue daily classroom activities.
It is indeed a fact that technology offers excellent benefits in education. From interactive learning to resource sharing, technology streamlines the inculcation of quality education.
Here, we look at the types of technology used in classrooms for sharing quality education. The following article will help with assignments and homework projects assigned in college or university.
As mentioned above, Remote Learning has become a norm ever since the first pandemic wave hit. As students were advised to stay indoors and schools were shut down, educational institutions started using video conferencing tools, such as Google Meet, Zoom, Teams, etc. Such tools helped students in continuing their education throughout the lockdown period. Moreover, they offered various interactive tools for collaboration as well.
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Tablets have been used in our routine lives and the workplace for a long time. These have been introduced into schools, too, as a replacement for textbooks and notebooks. This not just helps students keep all their notes in one place but also helps in reducing the use of paper. Moreover, they are capable of storing large amounts of data as compared to paper journals.
Moreover, tablets are more convenient to use in schools as compared to personal computers and laptops due to their sleek design and minimal weight. The most commonly-used tablets in schools are those from Apple, Samsung, and Amazon.
AI In Learning
According to ongoing research, students learn more effectively when the lessons are tailored according to their learning style. Now, customizing each lesson, activity, and test according to every student’s style can be extremely overwhelming. This is where Artificial Intelligence comes into play.
Through artificial intelligence, it is possible to customize lessons and activities based on the individual are learning capabilities. Applications like Duolingo help students learn on their own time and keep track of the things they have learned.
Smartboards are another digital tool being used in schools these days. Some smart boards are just like whiteboards that have digital markers, while others enable recording whatever gets written on them.
Other versions of smart boards involve the Promethean Board, which is more of a touch-enable computer screen. Students can search online, manipulate images, or control cameras with these screens.
As more educational institutions cut back on paper textbooks, digital textbooks are becoming increasingly common.
Universities and colleges are using open-source digital textbooks that offer a plethora of information in digital form. In addition, newer versions of digital textbooks include entire programs or databases as compared to their paper counterparts.
These days, cameras are present in the majority of the classrooms. In addition, they are often present in the laptops, desktops, or tablets that students use. Cameras allow a wide range of programs, such as Skype in the Classroom, to be run without any difficulty.
Cameras are also incorporated into smart boards or projectors to offer an immersive learning experience to all students.
Students use cameras for personal assessment as well; they record themselves during presentations and other activities to see how they perform and improve on it.
For years, classrooms have experimented with audio enhancements. While audio enhancements are commonly present in lecture halls and auditoriums, they are now making their way into classrooms of various sizes.
Audio enhancements include a list of tools from wireless microphones to speakers. You can find a microphone, a speaker set, and a digital device that connects them in a complete audio enhancement set. With speakers in a classroom, every individual hears the lecture well.
Audio enhancement in the classroom has various benefits. These include more retention from students, more interaction and engagement, more energy from the teacher, and many more.
Furthermore, with directional sound speakers, students from one part of the classroom can engage in classroom lectures without disturbing other students. Students with hearing difficulty can also amplify their area speakers to listen to the lecture easily. Lectures can also be recorded for later viewing as well.
Did you know that 90% of the pupils in the US play video games regularly, making the gaming industry one of the biggest industries in the entertainment sector? Therefore, utilizing gaming in the classroom is an effective way to provide quality education.
In addition to teaching students the curriculum, games improve kids’ memories and eye-hand coordination. Teaching pupils coding to create fun and interactive games is another valuable skill as computer technology continues to grow, and more jobs become available.
Speaking of coding…
The company Ozobot teaches kids about coding through their devices and products. These can be utilized within the classrooms and at home as well. Students can utilize their Ozobot Evo and their digital devices or paper and markers to learn to code. The basic purpose of this bot is to increase children’s interest in coding and teach them the basics.
3D Printing is another useful technology in the classroom. It is more commonly used in design courses as students learn to create prototypes and learn about architecture, engineering, resistant materials, etc. Moreover, students in science can print 3D models of molecules and biological entities to study and learn from.
3D printing creates a three-dimensional image by creating several layers of it through a Computer-Aided design. This is termed an “Additive Process,” which allows successive layering of materials until the object is formed.
Another technology being used in classrooms is networked education. This has become the new teacher’s assistant in a digital classroom setup. Networked learning allows students to send in their assignments, automatic assessments, and warning advisories in case a student seems like they are struggling.
It is evident that future classrooms will require huge investments in both finance and creativity. New technologies are entering the industry. However, finance is a barrier to building new digitally equipped classrooms.
Moreover, we can’t expect every school to have smart boards or networked learning in the upcoming years. However, they can update their lessons, utilize available technologies, encourage resource-sharing among pupils, and re-thinking their spaces within the budget.
This article listed the types of technologies being used in classrooms. From tablets to remote learning, from audio enhancements to 3D printing, these technologies offer smooth delivery of lectures and increased collaboration.
Even though finance can be a major roadblock to having these technologies in the classroom, we can expect schools to creatively utilize whatever technology they have to share the latest knowledge and expertise.